
Journal Section
Thousand Land is a real-time strategy game. Taking place on abstract worlds called "geo-slates", two opponents face off using small acorn-shaped units called APOs that spawn from a tree-like object called core. The units are controlled indirectly, and the goal in each battle is to destroy the enemy's core. Each match consists of two phases, a building phase and a battle phase. In the building phase, the player can remodel their geo-slate by raising and lowering the land (similar to Populous) as ...
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