Gallery Cover
Gallery Cover
Gallery Cover
Gallery Cover

Left 4 Dead 2 takes place one week after the events of the first game and three weeks after the first infection. Instead of following the journey of Zoey, Francis, Louis and Bill from the first game, the player gets to control Coach, Rochelle, Nick or Ellis. They arrived a few minutes too late at the evacuation point and now need to fight their way through the south-eastern part of infected America to the next official evacuation point. The core gameplay has not changed since Left 4 Dead. The player still looks through the eyes of one of the survivors and fights their way together with their three teammates through hordes and hordes of zombies. Instead of fighting mainly in the dark, most content of the five campaigns takes place both out in the open and in broad daylight, allowing a brand-new feature to this installment to come into full display: weather effects. The second part of the fourth campaign is even completely built around the theme of a heavy storm hitting a small town on the outskirts. Heavy rain is not the only new enemy for the survivors. The zombie horde also grew through the addition of three new special infected called the Charger (who can charge and swipe a survivor away with his big arm to pummel them repeatedly into the ground), the Jockey (who can jump onto a teammate to move them away from the group), and the Spitter (who can spit deadly acid at the survivors' feet), as well as a new class of common infected: the uncommon infected. They have the same basic attributes as normal zombies but come with some special abilities. The clown, for example, attracts nearby zombies with his squeaky shoes, while the riot policeman is immune to damage from the front. To take on new and old enemies, the weaponry has been greatly expanded. Besides new rifles, pistols and shotguns, melee weapons such as the chainsaw, the guitar and the baseball bat have been introduced to the game. Also new is a laser sight that can be used to increase the accuracy of a weapon, as well as two types of special ammunition. In addition, the Boomer Bile is now available to throw at enemies and turn the raging horde against them. Multiplayer once again consists of several different modes. Besides playing through the campaigns cooperatively and playing both the survivors and special infected in the Versus mode, the players can choose the Survival, Scavenge and Realism modes. Survival pits the players against wave after wave of enemies with the only goal being to survive as long as possible. Scavenge requires the players to collect fuel canisters to fill up a generator while the other team, playing as special infected, tries to stop them. Realism is a variation of co-op play for hardcore zombieslayers, with much higher stakes. The common infected take much less damage from body shots, the Witch has changed into a one-hit kill weapon, and respawn closets are removed, making shock paddles the only way to revive a dead player. The last mode is Mutation, which has the players play a game with different sets of rules that change every week. For instance, the players might have to do the entire game using only M60s, or play Survival combined with Versus.

  • Nov 18, 2009 - Xbox 360:

    United StatesUS
  • Nov 21, 2009 - Xbox 360:

    United KingdomGB

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Speedrun:

18h56m12s

Action buttons are available only for logged users.

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