
Journal Section
Human Resource Machine takes the idea of an office as a soulless and automated space in its more literal sense. After choosing from a few character models, the game introduces its mechanics by describing the main character as "a good instruction follower". Indeed, this is a game about creating algorithms for the protagonist to follow, that is, this is a game about programming. To do this the game give the player an increasing pool of instructions common to any programming language. From the "inb...
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