Gallery Cover

Go! Go! Hypergrind

Game Title

2003

Year of Release

Developers

Among animation studios, a link exists to a realm known as the "Toon World". This world is inhabited by, of course, cartoon characters. Filming is done in the toon world and then sent to the real world for editing and production, thus reducing the tedium and cost of animation. However, the animation industry is under heavy pressure from new computer-generated techniques of animating. In an effort to revitalize traditional Cel animation the real-world Studio SPUMCO will be creating a cartoon based on Extreme Skating. And so auditions begin in the Toon World. The cast of characters are all Cel-Shaded and mostly anthropomorphisms. You will control one of them through eight large sets to try and be selected for the cartoon. You collect points by doing what you would do in any skateboarding game, grinding, jumping, the usual ticks. However, here there is a twist. Seeing as you are a cartoon you can gain points by being beheaded crushed and other familiar animated antics. Sometimes a level will consist of a battle or a race. The game also contains a two-player versus mode.

  • Nov 19, 2003 - Nintendo GameCube:

    United StatesUS

-

Speedrun:

18h56m12s

Action buttons are available only for logged users.

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Ratings: 0

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