
Journal Section
Bullet Trap features 50 levels, each centered around a clear objective: eliminate all enemies. Players operate a turret that remains fixed to a node, capable only of rotating and firing. While the turret itself is stationary, players can switch between multiple nodes scattered throughout each level, allowing for strategic repositioning. Enemy units move freely and fire at the turret, and incoming damage - whether from enemy fire or the player's own ricocheting shots - gradually drains the turret...
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