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Unlike most other, action-oriented Armored Core titles, this installment is a strategy game. The player has no direct control of the mech in the action but can customize the mech as always, implementing additionally an AI that will fight on its own. The role of the player is to customize the mech and train the AI on training arenas. The two versions of the game allow for data transfer via USB, letting players exchange mech data between the PSP and PS2.

  • Dec 13, 2004 - Playstation Portable (PSP):

    JapanJP
  • Dec 07, 2005 - Playstation Portable (PSP):

    United StatesUS
  • Mar 04, 2006 - Playstation Portable (PSP):

    United KingdomGB
  • Jun 10, 2006 - Playstation Portable (PSP):

    FranceFR

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Speedrun:

18h56m12s

Action buttons are available only for logged users.

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