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In Animastar GB the player creates a profile and utilizes a system called ANIMA@NET to create, raise, and train a digital monster called an Anima. To progress, the player’s Anima must race against an opponent on a track made up of one to six types of terrain, making use of data cards to determine the outcome of the race. Each winning race grants the player additional data cards. Collecting all types of Anima will promote the player to the position of Animastar.

  • Mar 31, 2001 - Game Boy Color:

    JapanJP

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Speedrun:

18h56m12s

Action buttons are available only for logged users.

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