On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end. You have limited energy, which c...

  • Jan 02, 1992 - Super Nintendo Entertainment System / Super Famicom:

    United KingdomGB
  • Jan 02, 1992 - Super Nintendo Entertainment System / Super Famicom:

    JapanJP
  • Jan 02, 1992 - Super Nintendo Entertainment System / Super Famicom:

    GermanyDE
  • Jan 02, 1992 - Super Nintendo Entertainment System / Super Famicom:

    United StatesUS

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Speedrun:

18h56m12s

Action buttons are available only for logged users.

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