Gallery Cover
Gallery Cover
Gallery Cover

Lost Planet 2 takes place ten years after the events depicted in Lost Planet: Extreme Condition. Thanks to Wayne's actions, the planet E.D.N. III isn't just a world of ice anymore. Many parts have already dried up. Jungles with lush streams of water have grown and dry deserts full of sand popped up. But life on E.D.N. III still isn't easy. The Akrid, although bothered by the heat, are still a very serious threat, and NEVEC is working on a new evil plan while the other factions are engaged in civil war over thermal energy. While this energy is no longer necessary to survive the cold, it is still needed to power all the machinery on the planet and as such is very valuable. The campaign is divided into six episodes, each putting the player in the shoes of a different faction. While at first the episodes don't seem to be connected, it soon comes apparent that it is once again up to the player to save E.D.N. III. As opposed to the first game, players aren't however roaming the levels alone anymore. Instead, the campaign is fully focused on a cooperative experience, allowing up to four friends to engage in the fight for the planet. If no humans are available, the player can call up to three bots on their side. The basic gameplay remains the same as in the first game, meaning the player takes on both the Akrids and other humans in a third-person shooter fashion using different kinds of weapons including machine guns, rocket launchers and different types of grenades, although only two weapons and one type of grenade can be carried at the same time. The available weaponry remains almost the same as in the first game with just a few mostly coop-centric additions like the shield. The player has also once again access to a short-ranged grappling hook which can be used to climb up buildings or walls in order to overcome obstacles or gain an advantage over the enemy. In addition, Vital Suits (mech-like vehicles) make their return in all forms and shapes, including a Vital Suit in which three characters can ride and shoot at the same time. While thermal energy (T-ENG) isn't required to keep the body warm anymore, it is still very useful to keep the player alive. T-ENG automatically replenishes the health bar slowly, or can do it faster when the player activates the harmonizer. T-ENG can also be used to open the chests scattered around the map, mostly containing weapons. In addition, the players can spend T-ENG to keep friends alive, even when they are low on health. If the unthinkable happens however, the player loses 500 combat points and respawns at the nearest data station. Activated through a Quick Time Event, these stations have multiple uses, serving as spawn points, enabling the mini-map and also being a source of additional combat points. When all combat points are depleted, the game ends and the player has to restart the whole section. During the course of the campaign, the player unlocks additional customization options for their multiplayer character, like additional weapons, a different armor or gestures. These can either be unlocked by leveling up the characters from the different factions in the main campaign, or acquired randomly through a roulette system that requires spending the credits found around the levels. Besides the co-op mode, the game also features traditional multiplayer for up to 16 players including modes like deathmatch, as well as a training mode, in which players need to use all their skills to fulfill various objectives and earn medals.

  • May 12, 2010 - Playstation 3:

    United KingdomGB
  • Oct 16, 2010 - Playstation 3:

    RussiaRU

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Speedrun:

18h56m12s

Action buttons are available only for logged users.

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Ratings: 0

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