As Pichu, you must keep five buoyant Hoppip that have been tethered to the ground from flying off. The Hoppip will continuously move upwards at different rates, you can rush over to them and use the A button to pull them back earthwards. The game ends when a Hoppip escapes your terrestrial care and goes so high that the cord holding it breaks. The aim of the game is to get the best high score you can. The game can be accessed by scanning the long dot-code on the Pokemon-e Expedition cards Hopp...

  • Dec 02, 2001 - Game Boy Advance:

    JapanJP
  • Feb 23, 2002 - Game Boy Advance:

    United StatesUS

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Speedrun:

18h56m12s

Action buttons are available only for logged users.

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Ratings: 0

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