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Fate/unlimited codes is a 3D fighter based on the Fate visual novel series. Despite being in 3D and offering side-steps as a mobility option, most of the combat is done in 2D similar to a typical anime fighter. Fate/unlimited codes is a four-button fighter, with light, medium, and heavy attacks as well as a Reflect Guard that uses a meter. The meter in this game (which is called the Magic Gauge) can be used for a variety of different universal moves, such as the aforementioned Reflect Guard (which is a parry that can allow for cancelling attacks), Advancing Guard (pushblock), Guard Cancel (which pushes the opponent away when blocking), Magic Burst (activation, which pushes the opponent away and provides temporary buffs, including character-specific ones when the meter is full) and supers. Normal supers just use the standard meter, while Holy Grail supers can be used by filling up both the Magic meter and the Holy Grail, and can only be used when the player is in the Grail Advantage state. The Grail supers will always deal a set amount of damage regardless of scaling. The Holy Grail is filled by performing combos, and the Advantage state is decided by who fills it first. The PS2 version contains three extra characters, but otherwise plays the same as the arcade version. Each of the 17 characters gets specific challenges, which are combo trials, as well as EX challenges which are small minigames involving the characters. Most of the characters are from Fate/stay night, but Luviagelita and Bazett from Fate/hollow ataraxia and Zero Lancer from the Fate/Zero light novel also appear. Alongside the challenges each character gets an arcade mode route with pre- and post-battle dialogue.
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