
7 Days to Die
Game Title
2013
Year of Release
Alpha 16.2
Patch:
Aug 05, 2017
Release Date:
Notes:
Added RWG prefab size check optimizations. RWG changes for hash getting from toString to toCultureInvariantString. RWG hub cell pregen blocks spawning the player and chunks until finished. RWG hub cell download blocks spawning the player and chunks until finished. Recipes for oil and paper. One level deep backup system for player data files. Added more stealth/debug introspection under F3 menu. Changed It is not possible to pick up blocks in other player’s land claim area anymore. Molotovs do less damage to players. Increased the drop chance of quests and treasure maps. Increased damage on auto turrets. Increased low-end damage of the iron fireaxe. Lower resource cost for basic wood building blocks. Animals do not drop gore blocks. Increased shotgun damage, mostly on lower quality guns. Fixed Animal gore blocks are not being cleaned up on servers. When you focus on the center of a wood frame and try to place another, you lose the frame. Water under Navezgane mine. Offline players will have a bedroll icon if someone picks up their bed. Molotovs hit client players when walking/running backward. Electrical traps can be found in the traps crafting tab. Wrong open sound on eviscerated remains. Traders do not carry compound bows and parts. Wrong upgrade sounds on blocks upgrading to poured concrete. Dysentery description does not mention that it is lethal. Crafting/repair costs of sod and other dirt types are inconsistent. Crafting skills increase the repair amount by up to 20% instead of only 2% (on repair kits). Blooddrawkit dupes if suicided by overuse in backpack. Player ID text is blurry. Waypoint search limited to active page. Allow scrolling through waypoint pages. Recipes aren’t updating “live”, i.e., missing last item and then gaining it. Disappearing POIs. 32-bit client crashes on RWG creation. RAM usage may be too high (, Alloc). Zombies bounce off trader’s outer walls or are being teleported upon approaching them. Game unsticks player to the surface when underground. Minibike location icon will not show if missing the padlock. Insta health on medkit not applied when healing others. Not all drinks extinguish all kinds of fire buffs. Direwolf can still clip into player. Weather survival off does not deactivate on leaving a game. Players are unable to pick up small stones, plays land claim sound. Feral Radiated Spider has wrong limb damage and animation rules. Block ID 613 will suck player up into it. Fixed not being able to bind mouse scroll wheel. Blade traps not doing damage properly when placed on a wall. You cannot shoot through security gates. Vultures fall through the world when killed high in the sky. Known Issues On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode. Smell is not working with the new stealth, we will revisit it in A17. Too many airdrop crates spawning and crates spawning underground. Throwing rocks does not distract zombies. GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader. Wet concrete not drying. Sleeper spawning issues continue. Farming of crops other than yucca and hops affects performance. Zombies rotate on the ground before standing up. Precipitation and cold temp going through windows, glass blocks, doors, and hatches. Excessive use of trigger plates may cause servers to lag during hordes. Bears may not attack properly on slopes. Running zombies may be airwalking after ladder usage.
Platforms:
PC (windows)
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7 Days to Die Series
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