Default Cover

7 Days to Die

Game Title

2013

Year of Release

Alpha 13.6

Patch:

Dec 25, 2015

Release Date:

Notes:

Added Added New video Tone Mapping options replacing the old Dynamic Contrast. Currently there are 5 options including Vibrant, Cold, Dark, Bright, and Vibrant DeSat. Vibrant is the default. Note: These are experimental and could be turned into 1 default with usage of these for biome or player type effects. Added repair to various concrete blocks. Added Some ambient one shots to burnt forest. Added VERY rough first draft of caves. Still more to do with the noise values yet. Changed Changed RWG random world generation has a whole new algorithm. Changed Lowered sea level to 32 meters. Changed Replaced per biome terrain adjustment with single terrain generator. Changed Biomes now spawned using perlin noise. Changed Biome distribution is more even per biome. Changed Hub layouts have changed slightly. Changed Hub Cell size increased to give hubs a little more room to generate. Changed Hub cell offset set to 0 for a more predictable grid like hub layout. Changed Did a slight optimization to pine forest decorations. Changed Increased stability of stable cloth material. Changed Steel walls now have 4000 hit points instead of 2000. Changed Night time zombies are restructured like day time zombies. Dogs on day 5, with no spawning near day 7 so players have time for the night hordes. Changed Nerfed spike trap damage now that gore blocks are disabled. Changed cornbread hold type and added custom hold item. Changed Player surface walk slope max to 65 degrees (up from 60) to fix getting stuck on spike trunk tips. Fixed Fixed New rbg colors to map markers. Fixed Damaged Wood spikes cannot always be repaired. Fixed Dogs attacking rapidly. Fixed Limited voices on the minibike sounds. Fixed Downgraded cobblestone ramps stay rotated the correct way. Fixed Car harvest per tier is now the same. Fixed Null ref when filling lots of jars with water. Fixed Several material bugs where hardness was not 1. Fixed Spike trunk tips should take damage now. Fixed Light bug on spotlight. Fixed Texture tiling error on stone block destroy particle effect. Fixed NRE on shooting an arrow and disconnecting. Fixed Issue where cities would stop rolling prefabs to place in the world. Fixed Issue where edges of hubs had a sharp bowl like cut. Fixed Issue where roads would be very steep due to hub bowl cuts. Fixed Y offset in utility building water works.

Platforms:

PC (windows)


7 Days to Die Series

No Other Games in this Series