
7 Days to Die
Game Title
2013
Year of Release
Alpha 12
Patch:
Jul 04, 2015
Release Date:
Notes:
Added Added a new vehicle system with a craftable minibike. Players must first find and read the minibike book. Then craft a chassis and place it in the world. Next craft minibike handlebars, seat and find wheels, battery and small engine adding them to the chassis. The higher quality the parts the better gas mileage, speed, protection the minibike offers. You can interact with the Chassis by pressing or holding <\E> which displays available radial menu options. Drag parts into the chassis window to add them. Click on the parts names to remove them. Optionally, you can find and add a shopping basket and padlock for storage and locking. Locks are invulnerable for the first version of vehicles. You can also activate the headlight with <\F> and the horn with <\X>. You can give zombies both large pains and ragdoll deaths if you're going fast enough; if you're not, they might stop you. Added a new sky and weather system with rain, snow, dust storms and dynamic cloudy, clear and stormy skies, even lunar cycles with 7th night full blood moons. The system also supports new weather sky spectrums. Coming soon cold and hot weather survival. A brand new sexy humidity/height-based random generation system with more natural elevations, improved poi placement, improved cave placement, improved biome border mixing, and footpaths that beg to be explored. It comes with a new random gen mixer that gives players full control over custom hub creation, prefabs that spawn, and their probabilities. Rivers and more lakes will come in the next build. Added a new dynamic ambient audio system with wind loops, gusts, ambient oneshots, ambient loops, daybreak, nightfall, and bloodmoon stingers. The system adjusts the wind based on the weather and plays the daybreak stinger at 6 am, the nightfall stinger at dusk when zombies start running, and the bloodmoon stinger on full moon 7th night. Added a new physics system with new zombie ragdolls, tumbling blocks, and explosion impulses that throw zombies in the air. The system also drops wood, stone, and metal terrain debris piles that can be used to salvage resources from physics events. Added a new right-click action menu that includes craft, take, drop, equip, wear, heal, eat, drink, read, examine, attach, scrap, and split. From it, you can quickly do a lot of actions that used to be tedious or harder to learn for new players. Added a new gun attachment system that supports flashlight attachments on all firearms except the blunderbuss. Added a new alternate ammo system that supports stone-tipped, iron tip, steel tip, and flaming arrows as well as shotgun slugs and the supported recipes. Ammo can be loaded by right-click loading the new ammo type. (Alt+R) swaps to the next available ammo type in your current selected weapon. Added a new leveled loot system that scales/multiplies players' loot chances based on their current player level, and yes, level 1 players can get flawless and rare items. Added a new bear enemy that is in every biome except desert and caves. Bears will attack both the player and zombies. Like dogs, bears have a give-up time where they will only chase you so far. If you can kill one, you can reap the benefits of bear meat and make charred bear, grilled bear, boiled bear, and bear stew. Added quality ranges on bows, crossbows, augers, chainsaws, and all clothing. Added the riddle of steel book, which allows the player to craft steel molds. In turn, they can then craft new steel pickaxes, steel-tipped arrows, flaming arrows, and upgrade concrete blocks into steel reinforced concrete walls. Added a bunch of new graphics options including motion blur, depth of field, dynamic contrast, tone mapping, sunshafts, grass view distance, and improved controls allowing a wide range of flexibility for users to tune the game for the visual look and performance desired. The video options menu has mouseover tooltips to guide new players in optimizing the graphics for their system. Added falling trees with physics that fall after damaging them, dropping their wood and crushing zombies and players if they fall on them. Added a new high-res acid-puking hulk model. Improved crafting with a new basics crafting category at the top of the recipe list to help new players and players who just died find the most used and important recipes quickly. Items no longer need to be crafted or cooked once to quick craft and quick cook; no more required drag and drop. Added a bunch of new weapon animations including punch, drink water from hands, many tools, and more. Also improving the unholster time so holstering and unholstering is much faster and more satisfying. We also changed some non-interactive hand and drop items to a burlap sack to reduce clutter and memory. Added new single-player-only game pause feature; simply hit the Escape key. You can now craft gravel or small rocks from destroyed stone depending on grid placement. Added “Set In Concrete” book to the game and loot that unlocks cement molds, rebar frames, and buckets of concrete. Added new hidden bomb shelter location to random gen. Added new hidden mountain man cabin with secret loot to the random gen snow biome. Added herbal antibiotics item and recipe that has to be found. Will cure dysentery and stage 1 infection. Added unique mountain man loot chests containing herbal recipes. Added auger is now craftable from a small engine, handlebar, auger blade, and auger parts unlocked by an auger schematic. Added realistic values to crossbow. Added aviator goggles to loot and protection to eyes from Aviator goggles. Added Loot Quality Templates to shorten time on balancing loot. Added damage decal to wood window and block models. Added pressure plate mines and recipe made from scrap metal and gunpowder. Added usage of ESC to go back in the menu. Added Zombie Dog give up sound. Added Scrap metal armor and Iron armor can now be scrapped or melted down. Added blocks such as grass, furniture, and glass no longer provide stability and will not support the weight of anything. Added leather scrapping. Note you must know how to make leather by reading leather tanning. Added plant fibers can now repair plant fiber pants. Added Natural healing system where if the player has over 50% food, he will slowly heal. A buff icon will show when you are healing. Added new blue and orange concrete painted concrete pillars. Added tube pillars with orange stripes to the parking garage. Added new furniture tables to locations and wood, redwood, iron, and scrap iron table recipes. Added ability to click on radial menu options as well as releasing <\E>. Added recipe to make planks from wood debris. Added new block/item placement shader. Added glue and duct tape items and recipes. Added m136 rocket launcher back, needs anims and balance. Added disallowing rules for player spawning inside random gen towns. Added desert rock formations, and rock formations to forests and snow biomes. Added coal formations to snow, forests, and burnt forests. Added crafting Icon Mouseover tooltip for icon category names. Added a new small yellow book icon above books the player has already read. Added print generic system information to log. Added new fog spectrums. Added bushes now have branch rustling sound when moving through them. Added glue and duct tape to the game. Glue can be made with the beaker from bones or found in loot. Duct Tape can be made from cloth and glue and also found in loot. Added on clients the save game folder is automatically moved to a new location; see new changes to saved games in the changed section. Added dropped, unlit version of torch. Added steel ingot mold. Added and changed hotkey shortcuts and inventory management controls. RMB: Opens the new right-click action menu. LMB: Grabs a stack of items and sticks it to the mouse. While holding a stack in the inventory, left click will place the full stack in the slot, and right click will place just one item. Shift+LMB: Moves a single item or full stack of items between the belt, backpack, or loot container. If there is no loot container open and you Shift+LMB on backpack items, they move to the first empty belt slot. If there is no loot container open and you Shift+LMB on belt items, they move to the first empty backpack slot. If a loot container is open and you Shift+LMB on belt or backpack items, they move to the first empty loot container slot. If you Shift+LMB on items in a loot container, they go to the first empty backpack slot first, then the first empty belt second if the backpack is full. Shift+RMB: Splits a stack in half and sticks it to your mouse. If the stack is an odd quantity, then it will leave the smaller half (for example, a stack of 7 will leave 3 items in the slot and grab 4). CTRL+RMB: Takes one item from a stack and sticks it to the mouse. LMB Add to stack: If you add a stack to another similar stack, it will complete or fill the stack to its max capacity. Changed Changed all in-game windows, including player-built ones, to now break out and plug up consistently Changed degradation rate of most tools to perform better on lower quality Changed Day and night hordes to no longer spawn on day 7 blood moon intervals; only feral night hordes spawn on the seventh day Changed Night hordes to always come at sundown and never be delayed; any current hordes will be disbanded Changed new games to start at 6 am so players get maximum daylight on their first day Changed 24-hour cycle options by adding a 50-minute default and removing the 240-minute option Changed percentage of night game option to be replaced with Daylight length options: 12 hrs, 15 hrs, and 18 hrs (new default) Changed Daybreak to always be locked at 6 am Changed many books to now be converted into individual schematics, unlocking recipes for items such as iron armor and leather armor pieces Changed increased hardness of steel Changed stun rules to consider weapon damage and player stamina Changed deleted unused tree and bush assets Changed updated Tree LOD (Level of Detail) distances Changed low-end damage of MP5 to be higher Changed dressers to have a greater chance of dropping clothing Changed cobblestones to now be crafted from small rocks and lumps of clay Changed increased player run speed Changed animal spawning cap to improve performance Changed UVs on pole1m and replaced all poles with new pole models Changed shopping baskets with no loot can now be picked up and used for minibike storage Changed experience gained from zombies Changed replaced cutlog blocks with new smooth logs Changed cleaned up old grouped bushes that looked bad Changed iron pickaxe damage to now be half as effective against stone and metal Changed increased spawning of roaming hordes Changed rebalanced player XP Changed switched bear, stag, pig, and rabbit to use the standard shader Changed thickened grass in forest, pine forest, and plains biomes Changed metal strips can now repair mining helmets Changed increased probability of finding pants Changed gore blocks now take longer to degrade and visibly shrink as they degrade Changed updated terrain stone, forest ground, and grass textures Changed lowered cave count per biome, gravel path count per cave path, and lowered ore path count per gravel path Changed thirst stage 2 now causes health damage Changed performed a wooden frame 4-pane window pass, adding broken variants to all the prefabs that used them Changed menu buttons from Exit to Quit Changed cleaned up spawning.xml Changed removed burnt forest ground from rubble sides Changed re-enabled dog hordes Changed gore blocks to fall and have no stability; gore blocks will stick to the ground if they fall Changed gore to have several stages of destruction Changed animal respawn rates: animals in all biomes except snow and desert respawn 3x slower; in snow and desert, they respawn 1.5x slower Changed removed meat-on-a-stick (raw and cooked) Changed all boiled foods to give 5 water Changed all foods to now give half as much food as they used to, to compensate for the slower metabolism in A11 Changed random gen deserts to be more common now, and forests less common Changed ladders to now support additional structures Changed placement of wood stairs to now be inverted Changed garage doors to be wood instead of wood_weak Changed nerfed axe damage to wood Changed tweaked pine forest spectrums and mood Changed optimized rendering of sky and water Changed some blocks/structures to have excessive stability Changed terrain to no longer show density on downgrades Changed green wallpaper blocks now downgrade to a wood frame Changed improved sandstorm effect Changed thinned cacti in the desert slightly Changed deleted block ID 780 distorted concrete from game and prefabs Changed disabled cubemaps when not supported for Linux and disabled cubemaps when reflections are turned off Changed removed background color schemes from groups Changed moved scrap recipe button to above the output tray Changed info popup to display all groups an item/block belongs to Changed localization text from "Group:" to "Group(s):" Changed default inventory hotkey to Tab key Changed radial menu now supports up to 10 possible actions with auto placement Changed antibiotics now only provide half the wellness over time as before Changed driftwood now drops trunks & removed driftwood-to-planks recipe since you can no longer get driftwood Changed removed plant fiber torch recipe to clean up crafting menu Changed removed plank recipe from trunk tips Changed renamed "Furniture/Decor" to just "Decor" Changed renamed weapon repair kit to simply "repair kit," as it is now used to repair the minibike as well as weapons Changed updated all spectrums Changed disabled shadows at very low angles (for performance) Changed improved Mouse Wheel Scrolling in menu and in-game to be more universal Changed unified and made new Item Hover info and Examine windows Changed gas pumps to now contain gas can loot and no longer explode when shot Changed removed iron wall recipe Changed tweaked third-person camera to now be positioned to the right of the shoulder Changed all safes to be locked and require breaking into; loot timers are reduced to 1 second Changed reordered terrain blocks (likely causing save games to break) Changed increased depth of snow, forest ground, and grass to reduce banding of textures on hills Changed snowy biome now includes asphalt roads, as we now have real snow covering roads Changed removed snowy cabin variants from the game and added all cabins to snowy biomes Changed removed all snow from prefabs and cleaned up old blocks and textures Changed removed all icicles and snowy roof blocks from all prefabs since the new snow system handles snow on roofs Changed unified all wooden upgrade costs to 4 planks, so you cannot profit from destroyed wood Changed removed ability to attack with a stick Changed thinned trees in snow biomes Changed audio control to apply before hitting "Apply" Changed all zombie and animal collisions to be more accurate for bodies, heads, arms, legs, and ragdolling Changed reduced max size of towns Changed 'giveself' and 'giveselfxp' can now be executed if the user has permission (e.g., "giveself stoneAxe 600" or "giveselfxp 10000") to add player XP or drop the item at the player's feet Changed clay texture and clay is now a sub-biome found in patches rather than on cliffs Changed crafting grid mouseover item name tip should now appear in a smaller box without an underline Changed snowy bushes and grass on 2 gas stations to be normal dead versions Changed improved the coal and potassium nitrate texture tiling Changed increased probability of getting sporting gear from Shotgun Messiah and added green plaid shirt to loot Changed increased chance of finding clothes in dressers Changed created new high-res art for yucca and aloe plants Changed lowered stamina use of stone axe Changed air drops now drop more items Changed updated selectable loot respawn game options: Disabled, 5, 10, 15, 20, 30, 40, and 50; default is 30 days Changed mailboxes and lockers now contain readable books instead of just junk books; junk books are now mixed in with good book loot Changed stack limit of clay lump to 250 Changed bookstore loot containers now contain 0-1 books, household bookshelves now contain 0-2 books Changed screenshots (F9) now save as jpg files Changed rebalanced clubs: they are now more effective at low-quality levels but wear out faster Changed lowered entity damage on lower quality stone axes Changed renamed Home Maintenance book to Hammer schematic and updated art Changed wrench can no longer be crafted (might add it back later) Changed weight of short shotgun barrel to 8 oz Changed chat box and text now no longer render in front of other menus Changed orange drywall texture to be less saturated Changed the save game folder location for the game: Old folders: Windows: <\User>/Documents/7 Days To Die Linux/MacOS: <\User>/7 Days To Die New folders: Windows: <\User>/AppData/Roaming/7DaysToDie Linux: <\User>/.local/share/7DaysToDie MacOS: <\User>/Library/Application Support/7DaysToDie Fixed Fixed wood spikes go invisible and no longer damage Fixed Kick/Ban/ConnectionError Messages close very fast without interaction of user Fixed Zombie Death State Not being sent to clients when out of chunk load distance Fixed Max model icons look wrong Fixed Zombies turn circles on porch wood poles (like undead strippers) Fixed mixed concrete cannot be scraped into metal Fixed splints can now be burned Fixed material types on all cobblestones giving them proper durability and stability Fixed you can now scrap flashlights Fixed yucca/aloe plant placement shader (white outlines) Fixed spikes taking damage when placed Fixed sideways smoke stack on 5 floor apartment Fixed Crafting Dupe bug Fixed Disassemble Ammo Exploit Fixed wrongly rotated trash in modern house Fixed alpha specular on terrain grass texture Fixed Kick message window can be closed by ESC Fixed repair on many misc clothing and armor items Fixed tweaked loot of fat zombies and many items Fixed problem with expanded char set Fixed haybales have no sound when destroyed by pickaxe Fixed bug where people could craft Shotgun Stocks without reading the book Fixed dupe bug multiple people picking up item Fixed single player games only saving data on quit now they save on regular intervals Fixed final stage gore blocks are unable to be broken Fixed buffs losing their effects on logout but staying ‘active’ Fixed rebar frames are now gated by set in concrete book Fixed inside wood corner frames don’t drop scrap iron Fixed video resolution selection texts overlapping Fixed airdrops and crates not rendering at far distances Fixed key assignment always fires the event for the key you want to assign AND mouse-directions as button Fixed cutout objects (eg. WoodFrame) get damage decals now Fixed God ray intensity matches fog now Fixed Block’s Pickup Target not properly instantiating quality based items Fixed recipes unlocked via book transfer from game to new game Fixed Items in crafting grid lost on disconnect Fixed breaking down now does not kick from output on inventory close Fixed Gun Crafting exploit Fixed server does not remember password in save game on p2p Fixed Mining helmet light sways dramatically when you have a item in hand Fixed Mining helmet has no flashlight Fixed Character Creation Screen is bugged Fixed exploit moving items from local game to server Fixed exploit armor/clothing follows a player from SP to server, server to server and SP to Fixed water destroys secure chests Fixed Azalea plant from making wood footstep sounds Fixed NRefs with food Fixed buffs now seem to work properly Fixed losing overflow items in campfires/forges Fixed belt is accessible when hitting escape Fixed another missing chunks problem Fixed concreteReinforced doesn’t drop itself when downgraded Fixed fall damage is too low Fixed another Broken leg bug and breaking leg while swimming bugs Fixed Bad billboard textures on MaintainPineDead trees Fixed All hunting rifle parts can be scrapped Fixed the UFPS bug that allowed the ability to crouch through 1 meter holes. Although it felt cool was not by design and counter to a true survivalist game Fixed invisible ghost tree bug Fixed the ability to open backpacks and other in game menu items while in the game menu Fixed Null Ref when trying to fill damaged cobblestone frame with cobblestone(Robert) Fixed bug where other players can hear you learning Fixed missing home maintenance book Fixed ladder placement in ranch style house so players can get up them Fixed barn_01 from falling by moving hay bales Fixed wrongly rotated light pole bases Fixed lack of bird nests thinned grass and increased bird nest probability Fixed small rocks/resource boulders appearing in Husker Avenue houses (Navezgane) Fixed ‘P’ drops the camera and lets you control the character when in dev mode Fixed car tooltip not showing vehicle as empty when looted Fixed scroll wheel scrap Weapon/ammo dupe exploit Fixed long item name text renders behind item icons Fixed 1/4 and 1/8 concrete blocks behave like glass Fixed wrongly rotated attic blocks in yellow house Fixed planted mountain pine trees display A11 trees not a10 legacy trees Fixed shotgun parts can be scrapped Fixed spider zombie can now summon hordes again Fixed AI can spin on broken resource rocks and gore rib cages Fixed Disallow player spawning in towns Fixed POI spawned too high and drops metal beams Fixed returning to a game Toolbelt always reverts to slot 1 on rejoin Fixed bear rug cabin floor so it doesn’t fall Serverconfig.xml, Multiplayer and Modding Changed server executable name to 7DaysToDieServer(.exe, .app, .x86), 7DaysToDie_Data folder changed name accordingly Changed Default save game folder (see changed section). If the current serveradmin.xml is to be kept make sure to move it over to the new location or explicitly specify a SaveGameFolder in the serverconfig.xml Changed times in serveradmin.xml and players.xml are always saved in the fixed format “yyyy-mm-dd hh:mm:ss” Fixed command execution without delays over command (“Telnet”) interface Added custom item icon loading from mods Changed 24 hour cycle menu options adding 50 minute default and removed 240 minute option Changed removed NightPercentage game option replacing it with DayLightLength, menu options 12 hrs, 15 hrs and 18 hrs with 18 being the default Modded server XMLs are now correctly transferred to clients (excluding those required server side only: biomes, rwgmixer, spawning) Known Issues Snow might appear in the desert/burnt_forest if you’re viewing it from a biome with snow; and may fade out when you enter the hotter biome. If you’re having framerate issues drop your reflection quality to low or off and turn off reflected shadows Occasionally roads will go on unexpected paths under buildings
Platforms:
PC (windows)
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