Notes:
Added
Added loading information output on startup so users know the game is still loading
Changed
Changed improved loading time for clients with 5 or more GB of RAM
Changed Dedicated server write less data to disk resulting in performance gains with more players
Changed Improved dedicated server CPU usage
Fixed
Fixed serverside EAC connection so it doesn’t stop authenticating players after a long uptime
Fixed the Bleeding debuff exploit
Fixed Wood log spikes are taking damage when placed
Fixed bug where rockets deal terrain damage if they hit a zed/player
Fixed bug where pipebombs make doors move
Known Issues
Linux builds: Only 32 bit engine supported (has been this way since Linux has been introduced