
7 Days to Die
Game Title
2013
Year of Release
Alpha 7.3
Patch:
Mar 07, 2014
Release Date:
Notes:
Added Added new basic Character Armor System accessed through the inventory crafting menu. Here the player can put on new found and crafted clothing for protection including hats/helmets, leg armor, chest armor, gloves, shoes and more. The character page also shows the players level and game stats. Note: The only clothing that’s tracked to the player model currently is the mining helmet more will come with the full character system in future builds. Added a new Police Station, Truck Stop and 8 new campsites locations to the world Added new smell icons that show on minimap that measures and show the players current smell level when he’s carrying smelly foods on his belt or backpack Added new day/night percentage game options Added new block durability game options as part of a larger plan for land protection Added basic character sickness and gassiness from eating raw meat and eggs Added gun crafting models and molds for the separate hunting rifle pieces Added icons for the new clothing/protection system for a Leather Hat, Boots, Gloves, Jacket and Pants Added icons for the new clothing/protection system for an Iron Helmet, Gloves, Chest Armor, Boots and Leg Armor Added recipes for leather and iron armor Added Bandana icon and Sunglasses icon Added a boiled Egg Recipe and Icon Changes Changed sawed off shotgun fire to add more recoil to first person and third person female Changed stags and rabbits flee in straight line away Changed Zombies attacking blocks in proximity of player now show on minimap Changed Reduced crafting time of spike traps from 30 to 10 Changed improved stealth & zombie sense detection logic Changed raw uncooked foods to damage attributes Changed increased chance for iron ore to drop lead Changed increased chance to find beaker and added them to medicine cabinets Bug Fixes Fixed zombies attacking animals marking players as sensed Fixed redid torch flicker Fixed clients not hearing sounds Fixed spider zombies to not crouch down to attack when they are not running on all four legs Fixed collision on trees, now it is much more accurate and will not block bullets in the air Fixed bug where hordes wouldn’t spawn after day 10 Fixed black missing blocks in a couple of the old houses where light fixtures were supposed to go Fixed a bug of storage chests loosing inventory when player opened them while starving
Platforms:
PC (windows)
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7 Days to Die Series
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