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2010

Year of Release

v1.12 patch - added a warning dialog when a player

Patch:

Apr 23, 2010

Release Date:

Notes:

accesses multiplayer with modified data, adjusted exploit handling for research during game initialization and for hotkey-triggered commands, Land AI will default to Air factories faster on non-land maps, AI will build units from factories that are outside its primary base radius, AI platoons will loiter less and instead attempt to move to the best possible place to do damage, the starting base locations will now generate less econ threat to the AI causing the AI to more aggressively target buildings outside the starting base locations, the AI will more quickly respond to attrition and retreat appropriately, fixed a potential crash encountered when entering the game summary screen with an AI present, fixed an issue where the AI could repeatedly queue the same unit (especially transports), Cybran AI will now properly research naval walking.

Platforms:

PC (windows)


Supreme Commander 2 Series

No Other Games in this Series