
Age of Empires IV
Game Title
2021
Year of Release
v13.1.4420 patch (Conquest event)
Patch:
Apr 23, 2025
Release Date:
Notes:
Greetings, Age of Empires IV community! After rolling out the Knights of Cross and Rose expansion and a hotfix patch for 13.0 (read here for more info), we are pretty happy with where things are at. However, as we all know, there is always room for improvement! We’re back with some bugfixes, gameplay tweaks, and a new seasonal game mode for you to enjoy. Official Forum Steam Forum Join Discord Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today! —The Age of Empires Team Still having trouble? Visit our support site! Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed. New Event and Game Mode Plant your flag into the battlefield and look down upon your enemies in Season Ten’s second event, Conquest! This event also introduces the (aptly named) Conqueror’s Cache game mode, where players will fight for dominance by seizing capture points across the map (details below). Guard your treasures and trophies with unwavering pride – after all, if you can’t have them, no one can – starts April 29th! Battle for control in Season Ten’s new game mode! Fight for control over the Conqueror’s Cache and the Conqueror’s bounty. The longer you hold one, the more you’ll be rewarded! Over time, the hill will upgrade and provide stronger and more devastating rewards to unleash on your opposition. Be careful not to lose your hold on the cache, as having to take the point again will mean you’ll need to build up the hill’s level. Gameplay AI Updates AI combat ships, villagers, and military units will now correctly continue to flee when faced with enemy Incendiary Ships, military units and converting monks. AI players will now avoid producing fishing boats if no deepwater fish deposits are present on the map. AI players will now avoid building fishing boats on maps that do not have fishing spots. AI players will now correctly build naval military on lake maps. AI players will now avoid building naval military when it isn’t necessary to do so. Knights Templar AI players will now age up efficiently. Hotkeys Added the following key binds: Select all currently elected types Select all economic units on screen Select all military units on screen Select all melee infantry on screen Select all ranged infantry on screen Select all cavalry on screen Select all siege on screen Select all traders Select all trade ships Cycle through idle Scout units Cycle through idle religious units Maps General Map Changes Corrected an issue that prevented Ronin from being hired if the player did not have any food. Map-Specific Changes Enlightened Horizon The closest berry patch has been removed for each player. An additional berry patch shall spawn behind the player’s base next to their deer. Sacred sites are spaced out further away from each other. Neutral market has been replaced with an abandoned outpost. A large gold vein, a market, and a Wolf’s Den will now spawn at the far edges of the map. Relic spawn count corrected for FFAs. Relics have been tuned to distribute more fairly. Developer Note: We are still testing feedback on the POI system and are pushing to try new ideas using Enlightened Horizon as proving grounds. Carmel For large deer, 2 deer packs of 10 appear for each player instead of 3 packs of 7. Large deer packs avoid spawning next to each other and will distribute more evenly on the map. Balance & Bugfixes General Changes & Bugfixes Minimizing a ranked lobby page no longer reveals opponents’ names. Using a taunt in a ranked lobby no longer reveals players names to opponents. Fixed potential crash in Agincourt Historical Battle. Fixed softlock that would occur if a player disconnected then reconnected during the lobby countdown. Game now correctly detects AMD RX9070, RX7900 with latest drivers. Fixed a crash that rarely occurred when playing larger-player matches with certain civilizations. Dropping a carcass with scouts while being hit or delivering a hit will no longer prevent you from being able to pick up carcasses with that scout again. Fixed an issue where Pit Mine text description displayed outdated information. Balance & Gameplay Changes (All Civilizations) Springald: Range reduced from 8 → 7.5 tiles. Ranged resistance reduced from 60% → 55%. Fishing Boat Shoreline Fish gather rate reduced from 0.7 → 0.65. Fishing Boat Deep Water Fish gather rate reduced from 0.8 → 0.75. The AI players will now be more aggressive after small-scale attacks if their squad is almost lost. Caster Mode The Caster Mode UI now has panels underneath the tech progress bar showing the current unit number and unit cap for Scholars Garrisoned, Prelates and Black Riders, Imperial Officials, Bannerman and Lords of Lancaster. Overview Statistics card in Caster Mode no longer swaps players numbers. Civilization-Specific Changes Byzantines Cistern cost decreased from 125 → 120 Stone. Chinese Grenadier: Cost reduced from 120 Food 60 Wood 60 Gold → 100 Food 60 Wood 60 Gold. Range increased from 3 → 3.5 tiles. Updated the buff indicator for achieving the Yuan Dynasty to more clearly describe the benefit. Delhi Sultanate Howdah effect decreased from +30% → +25% health. Armored Beasts effect decreased from +25% → +20% health. Professional Scouts research time increased from 262 → 350 seconds. Scholar cost increased from 130 → 135 gold, Dome of Faith updated as well. Holy Roman Empire Fixed an issue where the Burgrave Charge bonus was incorrectly displayed on ranged infantry units. Japanese Yumi Ashigaru cost reduced from 30 Food 35 Wood → 25 Food 35 Wood. Malians Musofadi Warrior cost reduced from 50 Food 30 Gold → 45 Food 30 Gold. Fixed the Malian trading post exploit as reported by the community. Thank you for the repro steps! Mongols The Monastic Shrines technology is now available in the Castle Age. Whistling Arrows: Cost reduced from 50 Food 125 Gold → 50 Food 75 Gold. Improved version cost reduced from 175 Stone → 125 Stone. Research time reduced from 60 seconds → 30 seconds. Additional Torches: Cost reduced from 200 Food 500 Gold → 150 Food 350 Gold. Improved version cost reduced from 700 Stone → 500 Stone. Raid Bounty: Cost reduced from 100 Food 250 Gold → 75 Food 150 Gold. Improved version cost reduced from 350 Stone → 225 Stone. Research time reduced from 45 seconds → 30 seconds. Fixed an exploit allowing Mongols to get more resources from the Wolf’s Den than intended. Fixed a bug where the Mongol Raid Bounty bonus only provides resources when destroying a building with torches, instead of simply igniting it with torches. Ottomans Akinji: Cost reduced from 90 Food 80 Wood → 80 Food 80 Wood. Production time reduced from 25 → 24 seconds. Rus Lodya Fishing Boat Deep Water Fish gather rate reduced from 1.52 → 1.42. Variant Civilization Changes The following changes apply only to the variant versions of the classic civilizations. Variant civilizations share in many of the changes made to their parent civilization listed above. House of Lancaster Lancaster Castle can no longer be placed within 8 tiles of an enemy Capital Town Center. Demilancer (II) charge attack decreased from 16 → 12 (currently it’s higher than the Castle Age charge attack). Yeoman cost increased from 45 Food and 45 Wood → 50 Food and 45 Wood. Slightly reduced the speed of Synchronized Shot projectiles. Knights Templar Base villager wood income reduced from 0.65 → 0.63 Elite Hospitaller Knight: Armor decreased from 5 melee 6 ranged → 4 melee 5 ranged. Health decreased from 210 → 195. Serjeant damage increased in all tiers from 9 → 10 (II), 11 → 12 (III), and 13 → 14 (IV). Genitours range increased from 6 → 6.5. Heavy Spearman bonus vs elephants increased from 5 → 8 (III), 6 → 10 (IV). Condotierro: Damage reduction from gunpowder sources increased from 20% → 33%. Armor increased from 1 melee and 1 ranged → 2 melee and 3 ranged. Hospitaller Knight is now correctly selected alongside military units and not as a religious unit. Zhu Xi's Legacy Grenadier: Cost reduced from 120 Food 60 Wood 60 Gold → 100 Food 60 Wood 60 Gold. Range increased from 3 → 3.5 tiles.
Platforms:
PC (windows)
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Age of Empires IV Series
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