Notes:
improvements to patrolling behavior after loading a saved game state, general improvements to character movement, barrel and gasoline spill can be used only by one character at the same time, mines can be disarmed only by one character at the same time, Combat Mode cannot be entered while carrying a body, tweaks to how AI alerts each other of suspicious behavior around them, tweaks to how AI discovers bodies, Greta shooting with silenced pistol now draws more attention from enemies, improvements to pick up logic - mainly how it reacts to body vs ammo situations, autosaves will delay additional time after a manual or quick save requested by the player - this avoids the reported issue of too many saves made in almost identical moments