Notes:
access errors which caused the game to crash, prevented the game from crashing when improperly removing more skill charges than were available to use, client now ignores old and irrelevant calls when a client disconnects and no longer crashes, temporarily disabled keyboard navigation in the menus (it's a feature closely tied to controller support, which currently doesn't work properly and it crashed the game), prevented the game from infinitely calling a recurrent function when a specific set of conditions occurs, allowed the minimap system to survive null entries in its rendering table