Notes:
options added, green acid can be countered by dashing, added skip function to the stat display at the end of a level, multiple sprites updated, liquid damages rebalanced, pillars during boss fight lowered to prevent players from using them as cover, further elaboration in dash tutorial, more save beacon placements in C1L7 Evanescent Evacuation, watchers nerfed, ladder tweaks (edited), projectiles swapped from particles to models to improve performance and fix visibility issues at lower framerates, enemy windups adjusted to be more noticeable, bug fixes, level-specific fixes (particularly C1L7), re-added the unbind instructions on the input screen that was disabled mistakenly